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[directfb-users] Re: Animation Glitch when Disk I/O Occurs
> It should still be more efficient to use a screen-to-screen blit > followed by a DrawString clipped to the newly exposed area. Especially > since there's a good chance that the screen-to-screen blit can be > performed in hardware. Thanks for the suggestion. It will involve quite a redesign of the code so I might see if I can profile the function first and see how long it's actually taking. Thanks, Ben. -- Info: To unsubscribe send a mail to firstname.lastname@example.org with "unsubscribe directfb-users" as subject.