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[directfb-users] Re: Animation Glitch when Disk I/O Occurs
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[directfb-users] Re: Animation Glitch when Disk I/O Occurs



> It should still be more efficient to use a screen-to-screen blit
> followed by a DrawString clipped to the newly exposed area. Especially
> since there's a good chance that the screen-to-screen blit can be
> performed in hardware.

Thanks for the suggestion. It will involve quite a redesign of the code so I 
might see if I can profile the function first and see how long it's actually 
taking.

Thanks,

Ben.


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