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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [directfb-dev] Re: TextureTriangles without non-power-of-two textures?
Quoting Sasayama: > Is it possible to implement IDirectFBSurface::TextureTriangles without > non-power-of-two textures? I could not find an explicit way to create a > surface for texture mapping. You can use any surface as a texture if the format is supported. However, at least on Matrox the supported texture size is 8x8 - 2048x2048. So you can use e.g. 395x831 or 800x600, but I had problems with big textures on CLE266, maybe the driver is not 100% correct. -- Best regards, Denis Oliver Kropp .------------------------------------------. | DirectFB - Hardware accelerated graphics | | http://www.directfb.org/ | "------------------------------------------"
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