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[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [directfb-dev] TextureTriangles without non-power-of-two textures?
Is it possible to implement IDirectFBSurface::TextureTriangles without non-power-of-two textures? I could not find an explicit way to create a surface for texture mapping. begin:vcard fn;quoted-printable:=E7=AC=B9=E5=B1=B1 n;quoted-printable:=E7=AC=B9=E5=B1=B1 email;internet:tte_sasayama@tcs-gpro.jp x-mozilla-html:TRUE version:2.1 end:vcard
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